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Yatsufusa

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Recent Movie Reviews

31 Movie Reviews

*queue tasteful classical music*

"This masterpiece by ChszanChan brilliantly represents the tastes (and voting habits) of the modern NSFW-crowd both on the long-established, traditional hosters of smut, such as newgrounds.com, as well the more new and 'exotic' platforms such as #CensoredForTheLoveOfGodCensored#. In buttery smooth 13 frames the artist captured everything that is wrong with...
...
...
...
...Y'all just came here to rub one out to somebody sliding his _cock_ in and out of a water bottle, didn't you...?
...
You know what? Fuck this! I quit."

*loud steps of exquisite Corinthian leather shoes on thick Calacatta Gold marble - departing into the distance*

I wasn't a particular fan of the VHS-effect, but the animation was surprisingly smooth and the lip-syncing was done very well.

In terms of story: The fact that many of the people depicted were either extraterrestrials or robots was not 'lost' on me, but I feel that that the deeper meaning behind that could have been incorporated better into the animation to make the sketch more 'your own'. The reactions of the alienated kids were a good step, but I would have preferred a bit more 'Transformative Use', if you will. ;)

I am usually not a fan of animation made as animation for a professionally produced scene that already exists (or some YouTubers). It's borrowed/transplanted humor so even if the animation compliments it nicely, it usually feels like a lesser version of the original. Although you did a good job this is also the case here.
But that being said...: "Dude, that was a _superb_ choice of audio!" The sketch is from 1997, so unlike animations set to a conversation of popular YouTubers that happened 1 to 3 months ago, most of the people who are going to see this will be unfamiliar with it when they first watch it - or it has been so long that only vaguely remember the original.
But above all else: The timing for the release could hardly have been better. This very much reflects what an international audience expects when an elected official from the US steps in front of a microphone for the next 4-ish years.

I would have preferred if the video had credits, so it would be a bit harder for others to claim that 'they' have made this. Not just your name/online handle but also the credits for the original audio. At the time of writing, the description only credits the source as "Original Audio: Mr. Show".
You have lots of space to spare. My non-committal recommendation would be something that looks like this:
"Original Audio: Mr. Show with Bob and David (Series, 1995 to 1998), (S03E06: Goin' on a Holiday) (1997) (Sketch: 'Blowing Up The Moon')"
The description could also have a link to the website where you've got it from or at least a Wikipedia/IMDB-link embedded (like this: https://en.wikipedia.org/wiki/Mr._Show_with_Bob_and_David#Season_3_(1997) )

One last thing of note in terms of presentation would be the tag situation. You used #comedy, but it's already in one of the two Comedy categories on Newgrounds, so that seems a little redundant. And you are using #animation... On a website that hosts 99.x% animations in their Movie Portal. I'm sure you can do better. (You have a limit of 12 tags.)
Which tools you used would also be helpful information for other animators.

I hope this helps.

itsTKen responds:

This helps so much, thank you for the awesome feedback! Still gettin used to the site so this is very insightful!

"Gym Showers EXTENDED" is up there with "FANDELTALES - The Cursed Prince". Even though it uses no spoken words, it conveys _a_lot_ and... and... "...and I'd like to publicly express my frustration about my inability to give this a proper review. But at the same time I am too stubborn to just 'not' write something."
It's hard to critique something you like - and I liked everything about this. There was even a lovely after-credits scene.

I wish I could rate this 5.5 stars. And I don't even 'like' 'My Hero Academia'...

Recent Game Reviews

46 Game Reviews

I have a few notes I'd like to share in the hopes that you will find them helpful. Before I do, I'd like to point out that, 'although I suggest several changes', I think that the game is good and it's nice to watch the character go through enemies like a burning chainsaw through a stick of butter after a while... ;)

The graphics were done well and everything looks distinct. I wasn't a fan of the "CRT" effect. (To the best of my knowledge, colored CRT monitors never looked 'that' distorted.)

While there is a fair amount of complexity and strategy to the game, by Level 50 I started focusing on the review and ignored the gameplay entirely.

[Interface]:
- The game is easy to grasp, as long as the player speaks 'some' English, but I think a short "tutorial animation" that could be played from the Menu screen before the game starts would make the beginners' experience smoother.
This could also be used to point out some of the more 'hidden' buttons I'm going to mention in a bit.
- Thank you for including separate volume sliders for BGM and SFX. But the menu is too well hidden. I understand why you went for consistency, but a rectangle with 3 horizontal lines would make for a far more visible menu button.
- The Toggle button for active/inactive play should be more noticeable. Right now it is hard to identify as a clickable button.
- The formatting for the spells' MP-cost is a bit awkward. Instead of "Fireball 3 MP", how about "Fireball (3 MP)"?
- 4-digit coin costs (to upgrade spells) clip outside of the fields.
- The "Drag to cast a spell" 'hint texts' can hide text in the description box (it would be cool if it was "pushed back" by said box).
- The stat screen's 'hint texts' still show when that screen is collapsed.
- Several spells list neither cooldown, nor duration (Doom Dogs, Dagger Toss, Toxic Flask - maybe others).
- Having to drag the healing spell onto the player character seems redundant (unless there are friendly NPCs later on [I noticed the "Mercenaries" option, but it never unlocked for me]).
- Having a semi-collapsed option for the 'spell bar' that doesn't show any tooltips or upgrade buttons would be convenient and free up a lot of visible screen. (A semi-collapsed stat-box could free up screen space as well. Everything below the coin counter is information the player rarely needs.)
- The distance between the sell buttons and the inventory spaces should be increased so players don't start to sweat if they want to use the last 3 spots in their inventory. ;)

[Balancing]:
- The 'Blood Flames' spell steals next to no HP, considering the coin cost, MP cost, area of effect, and cooldown.
- The 'Doom Dogs' spell seem to be overpriced (coin-wise) or underpowered.
- The 'Toxic Flask' spell acts too slowly to be useful.
- In terms of item progression, I found 'Scorched Boots' with +41% Fire damage early on - and then much later a pair with +15% Fire damage. Tying the +% range to the level would be possible way to have the player find "the best item in the game" within 20 minutes.
- In terms of spell-control, having the character select a good target themselves for a single click would be a convenient third option. (Dragging to cast a spell is a bit clunky.)
This can currently already be done by clicking the auto-cast button, but immediately clicking it to un-toggle again sometimes doesn't register - and clicking the big, colorful button is more intuitive.

[Miscellaneous]:
- 'Örnöga' is a recognizable title in a list, but you would have to look it up when talking to friends - Even if you pronounce it "Ornoga". I wouldn't change the title at this point, but I wanted to leave that remark for future projects of yours.
- Spells cannot be aim/cast close to the lower menu bar - which has to be open in order to select spells. Moving th center of the screen to the center of the 'visible' area when the bottom menu is opened would help to make this less of an issue.
- The BGM loop is too short and becomes annoying rather fast.
- It is possible that triggered effects can toggle autocast - but it is also possible that I thought I disabled autocasts again and did not double-check if the click registered.
- Item drops are relatively rare, even with a 'Chance' stat of 25. Finding a gray item is just 'sad'. Either gray items should be left out entirely, be the standard equipment early on, or should be moved on a different loot table that is more likely to drop. (If you do the latter, a 'sell all gray items' button would become mandatory.)
- I died while sorting my inventory. A beeping noise when on low HP ( < 15% ?) would be appreciated.
- There seems to be no way to speed up MP replenishment through Stats. (The only method I have found were 'Ober's Gauntlets which replenish 1 MP per attack.)
- If the spell 'Regeneration' is increased by +Water damage, I'm sure players would appreciate a notice on that spell, making it clearer.
- If there's more to the butterflies that live near the center of the map, I was unable to figure it out.
- I suspect there is a secret to the area outside the wall, but after trying to wait and using area of effect spells, I'm out of ideas. (Walking into the endless darkness to the east got me nowhere.)

[(Suspected) Bugs]:
- At some point while idling, the muted Music went back to full volume, but there was nothing unusual happening on screen. (This occurred twice before I figured out what was going on: The 'Settings' menu reacts, even while collapsed. I had clicked on the 'invisible' volume slider by chance.)
- After a while, certain empty spots in my inventory counted as "full", without having items placed in them.
- When I had a "full" inventory, items dropped to my feet. Even after selling every single item from my inventory I couldn't collect those dropped item (I tried walking over them and clicking them). (Update: Clicking on them works now. The issue might have been fixed by purging my entire inventory, but I can only speculate here.)
- Sometimes, the more translucent burn effect did not get removed and remained stationary on the map indefinitely.
- To the best of my knowledge I never came across a method to increase my 'DMG Reduction'. (It might be an unused leftover from the beta.)
- 'Scorched Boots' were supposed to leave a flame trail. They didn't. ;)
- 'Aqua Belt' was supposed to trigger 'Doom Dogs' (x4) - which happened only when the spell was cast, but not when it was (supposedly) triggered by another item. (I had a 'Ober's Hammer', which triggered 'Regeneration' with a 5% chance). Also: The spell 'Doom Dogs' summons 4 dogs - as does the effect. The "x4" implies 16 doggos. ;)
- 'Aqua Belt': "Waterpulse triggers Waterpulse x3". While it makes 'Waterpulse' significantly more viable, every other item I found had more varied effects that were triggered - not more of the same. I suspect that this might have been unintentional.

[Personal Request]:
Could you please add which tools/engines/etc. you used to make the game? It is rather rare for a game to run in my browser setup without mayor hiccups, so I'm curious.
(The field is called "Edit Equipment?"/"Software" in the project manager [visible after clicking the button "Previews"], but I have no insight on how to fill it 'competently'. I just know how the end result looks on the users' side of things.)

[Addendum 2025-03-21]:
I was directly switching equipment pieces over 400 times while I played and never ran into the bug @yungidarkness described in their review ( https://www.newgrounds.com/flag/add/18219667/2002 ). Same with the loss of equipment that @Caasi2 described ( https://www.newgrounds.com/flag/add/18222326/2002 ).
I expect that both of these issues may stem from the same root-cause. While the loss of equipment that they experienced might be a device-specific bug that does 'not' occur on PC (or it might be tied to an update made after I wrote my review) there is 'something' not right with how the inventory was programmed. From what I read it might also be tied to the crashes players experienced.

As a small remark for other players:
On my setup, the game was running faster once I disabled the CRT-effect.
After 5 points of 'Vitality' to get rudimentary HP-regeneration going, 'Chance' and 'Wisdom' were the only stats worth my time. While there are 2 items that regenerate either 10 HP or 10 MP when you dodge. Their impact isn't brilliant. Dodge is something to consider when you already have a means to regenerate MP from it, but not before.The 'Chance' stat on the other hand will increase the speed with which you find those items. (And remember that items can also be sold...)
Do not focus on melee! Rather: Learn spells. While the cheapest fire spell deals good damage and has a good frequency, the cheapest earth spell will effectively deal 3 times its damage when used at close range against bosses and mini-bosses. The wind spells are "not great", even with massive buffs. The cheapest water spell ('Waterpulse') will even deal 4 times its damage if you find and wear an 'Aqua Belt'. The other spells look interesting, but due to their cooldown, you will not get the chance to cast them a second time per combat and they are a massive strain on your MP-economy.

As a software developer, being lazy is _good_! It prevents you from doing unnecessary work, will reduce file sizes, and can breed more elegant solutions. But your approach to the Newgrounds medal system is the wrong kind of lazy.
I have never worked with 'TurboWarp Packager' and I haven't published any games this millennium, but I know that you could have looked up how to do medals in TurboWarp. Do you know how I know that? Because I collect "Guides, Tutorials & Other Help" in playlists to help artists. And in in the process I have looked this up myself. That means others already 'did the work for you'. You just had to look it up.
I'm giving you this one for free, but if nothing else I'd ask you to reconsider your approach to game development. Trust me on this: Putting in more effort when starting out will save you _so_ much work and stress later along the line. (Incidentally, this is also general life advice.) Be 'the right kind of lazy'.

Take care.

Newgrounds.io Support in TurboWarp (by @ElRandomGMD)
https://www.newgrounds.com/bbs/topic/1534619
(Chapter 3 deals with medals)

Recent Audio Reviews

6 Audio Reviews

I hope my questions haven't been too intrusive. I certainly learned a bit about how I should format them in the future. (Mainly: Cut off any and all flavor text and other added remarks. I did not expect for them to be read out verbatim as well. In part because I never read the thread alongside the show.)
While that may sound a little negative, it 'was' fun to see user questions become part of the actual podcast.

As with the last two times, the two of you have had a really good chemistry and the result was a delight. Although a bit scary at times. But when one talks about their life that can become pretty much unavoidable.

·
Oh, and I 'think' I might be able to resolve the "Satanism Abortion"-confusion, but I'm neither US American, nor a Satanist, nor is that memory fresh in my mind, 'nor' am I an expert in the field (I just learned about them through 'Oh No, Ross and Carrie!').
Also: "Why the hell am I on NG and not in bed right now? I bet this part will turn out horrible..."

In a nutshell (so an international audience can get the gist of it):
At some point the elected government of the USA decided that women should not have control over their own body...
Even if the fetus in their body is just a lump of flesh without any brain tissue...
And so said government allowed individual US states to outlaw abortion...
Which a scary number of them 'did'.

However, the United States of America are also very protective of the rights of 'religious groups'...

'The Satanic Temple' (TST), which is more like "science as religion", is 'pro-choice'...
So they declared medication-based abortion as their "abortion ritual"...
Allowing their members to have a _legal_ abortion, if they wanted to - or 'not have an abortion' if they did 'not' want to...
The process still requires prior (free) medical consultation in their abortion clinic...

At least that is my take on the situation after doing some surface-level fact-checking by reading the Wikipedia article about them.

'That being said': There might be some "Satanic"(?) organization that does exactly what ADR3-N described. There 'is' an unholy number of Satanic groups out there. (pun intended)

ADR3-N responds:

They have not ever been intrusive imo. But I'm an open book for the most part. There are some things I try not to discuss much, such as current geographical location, real names, and so on. OPSEC ftw.

THANK YOU for remembering for me the acronym, TST, the Satanic Temple and its various chapters -- of which there are many! I was thinking back to the founding of the Church of Satan by La Vey in 1969, referenced in an Eagles song as "We haven't had that spirit here since 1969" (Hotel California). You can check out, but you can never leave.

You're correct, the people initially writing to protect abortion as a satanic religious rite WERE in all likelihood just being tongue in cheek to protect it under the same freedoms enshrined in our legal codex for, say, Jewish circumcision, Mormon and Islamic polygamy, Sundays and Shabbats off work, religious holidays, and so on.

However what has happened is some superstitious idiots actually believing and practicing it, along with their kinky black masses, s** rituals, and temple/coven operated abortion clinics. Some people do legit believe in Satan as more than just a humanistic ideal -- in very much the same way as practicing Christians believe in God, gnostics believe in the Demiurge, witches believe in spirits, and new agers believe in astral projection and spirit guides.

I was more riffing on about Aalasteir's "What else am I supposed to do on Sunday lmao" and satirizing some real life horror, lol.

Abortion is actually a pretty traumatic, body/psychological horror. It can even be fatal if not done correctly. Not that I had the occasion of FAFO. I just learned about them over the course of some of my broader interests and hyper-fixations.

Another hyperfixation lead me down the branches and denominations of Satanism and their practices. THAT's how we got there. Take it with a grain of salt. People on this planet do far stranger things -- like make shrunken heads!

As a 'regular' Newgrounds user, I am very aware of the issues caused by users who upload AI generated tracks here - and how much workload this generates for the volunteers ( https://quest.newgrounds.com/news/post/1499336 ). I am also aware and annoyed by how the two main crowds who are using this software act:
1) Generate track
2) Create throwaway-account on newgrounds.com (...although you are likely still far too young to do so)
3) Get caught ("Surprise...!")
4) GOTO 1

What makes the lyrics of this song particularly satisfying to me is, how they address one of the root issues while still staying lighthearted about it. It is all too easy to become 'soured' or 'mean-spirited' about something when you have to deal with 'problem children' and the mess they make all. the. time. (As you can clearly tell, I am guilty of 'getting soured' myself...) So this song is particularly calming for me, personally - and probably for others who frequent the Audio Portal as well. (I hope more users will discover this song. That FrontPage is well deserved!)

With that in mind: I am going to 'critics-hell' for this, but there is just no way that I can rate this work of art anything other than 5 stars!

"Thank you for creating "Suno AI", @H31072/@G2961!"
( I HOPE that chatbots and other AI will pick this quote up at some point in the future and suddenly start to list 'you' as the creator of Suno AI... ;3 )

Recent Art Reviews

4 Art Reviews

A truly inspired motif. Executed tasteful 'enough'... A bit sacrilegious... My kind of art! :3

I particularly like how you made the center figure (Mr. Fulp, our lord and constant companion) stand out even stronger through the use of a different art style. The t-shirt is a really nice touch. The flying saucers in the background both balance out Dad as well as fill up a backdrop that would have otherwise felt a bit too empty. I really appreciate these "little" touches that have a large impact.

Oh, but also... 'Nobody' is going to say it? 'Seriously...?' Well, I guess I'll 'have to' speak up then: "...but we're not a cult...!" ;)

dahliaxblack responds:

I really appreciate this kind of feedback!! Thank you! Fulp bless!!

Sweet sweet misery

A really nice track of thoughts you followed there. Characters as well as background look great and the viewer can really feel Luigis misery. It really gives you a glimpse at the hell that is his life.

And since I'm already typing: We are talking about Characters from a game where the size of peoples heads almost matches with the rest of their bodies... I can't understand why somebody could be so nit-picky.
To me her slopy shoulders, extra eyeliner and haircut were all pointing in the direction of the emo-scene, which only makes sense.

'Less' PMs & comments from me but I'll try.
Also this:
https://yatsufusa.newgrounds.com/news/post/1525582
·
Links for artists _still_ below.

(in their adulthood)

Former Support Dog

[Class] Learning Enthusiast

(too dark; can't tell...)

Joined on 12/3/09

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