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Yatsufusa

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Recent Movie Reviews

30 Movie Reviews

"Gym Showers EXTENDED" is up there with "FANDELTALES - The Cursed Prince". Even though it uses no spoken words, it conveys _a_lot_ and... and... "...and I'd like to publicly express my frustration about my inability to give this a proper review. But at the same time I am too stubborn to just 'not' write something."
It's hard to critique something you like - and I liked everything about this. There was even a lovely after-credits scene.

I wish I could rate this 5.5 stars. And I don't even 'like' 'My Hero Academia'...

While I noticed some improvements, what I would have to say about 'The mystery of the wet erase photo bottle.' boils down to what I wrote in my review for 'How castles were built.' ( https://www.newgrounds.com/portal/view/966853 ). It's 'flawed, but interesting'.

I will not deny that more people will watch your submissions if you animate them - even if you do so on your current level. But you are a good narrator and also rather good at either 'finding interesting things to talk about' or 'making things interesting' - maybe a bit of both.

While I am fully aware that you aren't made out of time, I'd like to encourage you think about the options Newgrounds offers you:
- Look at a few tutorials. Maybe some of the ones I collected in the past will be helpful to you ( https://www.newgrounds.com/collection/330234/guides-tutorials-other-help ).
- Ask other animators over in the 'Animation' sub-forum ( https://www.newgrounds.com/bbs/forum/17 ) for specific pointers what aspects of animation to look into next.
- Consider focusing on the vocal part of your works and give the Audio Portal a chance.
- Consider collaborating with a more experienced animator.

You can look for collaborators by using Newgrounds' Collab system:
https://www.newgrounds.com/collab
https://www.newgrounds.com/collab/edit-list

Or you could browse the 'Voice Acting' sub-forum:
https://www.newgrounds.com/bbs/forum/23

You are not alone here. Take advantage of that. ;)

That was 'something'. :)

Let's start with the visual elements... I am not a kind enough person to lie: Your "animation" barely deserves to be called that and your drawings are very rough. Your Art Portal submissions look better, so I presume you are still getting used to the software you use to animate or that you were on a deadline of sorts. I am not sure what the bit at 2:08 is meant to represent, but to the uninitiated it looks as if you just gave up. On top of that, there's some very noticeable artifacting.
Overall, I get the impression that you might benefit from getting yourself a better program to animate with. Here's a selection of what NG recommends in this regard (many of those are free-to-use):
https://www.newgrounds.com/wiki/creator-resources/animation-resources

Now for the audio: As unimpressed as I was with the visuals, both your voice acting and the recording were done well. The sudden stop before you finished your last sentence was really unfortunate. There was occasional rustling of papers from turning the pages of the script, some cuts were made too hasty, and some minor issues with your pacing occurred with longer passages... But other than that your delivery was very stable and easy to understand. Considering that this was your first video with audio, this was impressive. ('And' you picked a good volume - something beginners often ignore.)
I would even go so far to recommend you to look into voice acting. Maybe consider recording other edutainment texts, poetry, or short stories that are no longer under copyright. The works of H. P. Lovecraft are popular choices and will always find an audience, but if you're hardcore, you could read 'The Communist Manifesto' by Karl Marx and Friedrich Engels. ;)

Lastly: The writing. When I was greeted with a 2-frame animation at the start of the video I did _not_ expect that I would watch this video to completion. Sometimes you do not know what you want until you find it. And it seems 'today' I wanted to be educated about the logistics of building a medieval castle. ;3

GoldenWeaveAnimation responds:

Thank you for th' honest review!

I will take your criticisms into consideration, thank you for the resources link.

The animation is flawed, I used flipanim to do it, and there where numerous times when a large chunk of animation frames where not saved and I had to hastily remake a bunch of frames that looked better before they where deleted.

I was on a time crunch, I had to publish this before January ended. I succeeded in that, with less than half an hour to spare before midnight.

Recent Game Reviews

46 Game Reviews

I have a few notes I'd like to share in the hopes that you will find them helpful. Before I do, I'd like to point out that, 'although I suggest several changes', I think that the game is good and it's nice to watch the character go through enemies like a burning chainsaw through a stick of butter after a while... ;)

The graphics were done well and everything looks distinct. I wasn't a fan of the "CRT" effect. (To the best of my knowledge, colored CRT monitors never looked 'that' distorted.)

While there is a fair amount of complexity and strategy to the game, by Level 50 I started focusing on the review and ignored the gameplay entirely.

[Interface]:
- The game is easy to grasp, as long as the player speaks 'some' English, but I think a short "tutorial animation" that could be played from the Menu screen before the game starts would make the beginners' experience smoother.
This could also be used to point out some of the more 'hidden' buttons I'm going to mention in a bit.
- Thank you for including separate volume sliders for BGM and SFX. But the menu is too well hidden. I understand why you went for consistency, but a rectangle with 3 horizontal lines would make for a far more visible menu button.
- The Toggle button for active/inactive play should be more noticeable. Right now it is hard to identify as a clickable button.
- The formatting for the spells' MP-cost is a bit awkward. Instead of "Fireball 3 MP", how about "Fireball (3 MP)"?
- 4-digit coin costs (to upgrade spells) clip outside of the fields.
- The "Drag to cast a spell" 'hint texts' can hide text in the description box (it would be cool if it was "pushed back" by said box).
- The stat screen's 'hint texts' still show when that screen is collapsed.
- Several spells list neither cooldown, nor duration (Doom Dogs, Dagger Toss, Toxic Flask - maybe others).
- Having to drag the healing spell onto the player character seems redundant (unless there are friendly NPCs later on [I noticed the "Mercenaries" option, but it never unlocked for me]).
- Having a semi-collapsed option for the 'spell bar' that doesn't show any tooltips or upgrade buttons would be convenient and free up a lot of visible screen. (A semi-collapsed stat-box could free up screen space as well. Everything below the coin counter is information the player rarely needs.)
- The distance between the sell buttons and the inventory spaces should be increased so players don't start to sweat if they want to use the last 3 spots in their inventory. ;)

[Balancing]:
- The 'Blood Flames' spell steals next to no HP, considering the coin cost, MP cost, area of effect, and cooldown.
- The 'Doom Dogs' spell seem to be overpriced (coin-wise) or underpowered.
- The 'Toxic Flask' spell acts too slowly to be useful.
- In terms of item progression, I found 'Scorched Boots' with +41% Fire damage early on - and then much later a pair with +15% Fire damage. Tying the +% range to the level would be possible way to have the player find "the best item in the game" within 20 minutes.
- In terms of spell-control, having the character select a good target themselves for a single click would be a convenient third option. (Dragging to cast a spell is a bit clunky.)
This can currently already be done by clicking the auto-cast button, but immediately clicking it to un-toggle again sometimes doesn't register - and clicking the big, colorful button is more intuitive.

[Miscellaneous]:
- 'Örnöga' is a recognizable title in a list, but you would have to look it up when talking to friends - Even if you pronounce it "Ornoga". I wouldn't change the title at this point, but I wanted to leave that remark for future projects of yours.
- Spells cannot be aim/cast close to the lower menu bar - which has to be open in order to select spells. Moving th center of the screen to the center of the 'visible' area when the bottom menu is opened would help to make this less of an issue.
- The BGM loop is too short and becomes annoying rather fast.
- It is possible that triggered effects can toggle autocast - but it is also possible that I thought I disabled autocasts again and did not double-check if the click registered.
- Item drops are relatively rare, even with a 'Chance' stat of 25. Finding a gray item is just 'sad'. Either gray items should be left out entirely, be the standard equipment early on, or should be moved on a different loot table that is more likely to drop. (If you do the latter, a 'sell all gray items' button would become mandatory.)
- I died while sorting my inventory. A beeping noise when on low HP ( < 15% ?) would be appreciated.
- There seems to be no way to speed up MP replenishment through Stats. (The only method I have found were 'Ober's Gauntlets which replenish 1 MP per attack.)
- If the spell 'Regeneration' is increased by +Water damage, I'm sure players would appreciate a notice on that spell, making it clearer.
- If there's more to the butterflies that live near the center of the map, I was unable to figure it out.
- I suspect there is a secret to the area outside the wall, but after trying to wait and using area of effect spells, I'm out of ideas. (Walking into the endless darkness to the east got me nowhere.)

[(Suspected) Bugs]:
- At some point while idling, the muted Music went back to full volume, but there was nothing unusual happening on screen. (This occurred twice before I figured out what was going on: The 'Settings' menu reacts, even while collapsed. I had clicked on the 'invisible' volume slider by chance.)
- After a while, certain empty spots in my inventory counted as "full", without having items placed in them.
- When I had a "full" inventory, items dropped to my feet. Even after selling every single item from my inventory I couldn't collect those dropped item (I tried walking over them and clicking them). (Update: Clicking on them works now. The issue might have been fixed by purging my entire inventory, but I can only speculate here.)
- Sometimes, the more translucent burn effect did not get removed and remained stationary on the map indefinitely.
- To the best of my knowledge I never came across a method to increase my 'DMG Reduction'. (It might be an unused leftover from the beta.)
- 'Scorched Boots' were supposed to leave a flame trail. They didn't. ;)
- 'Aqua Belt' was supposed to trigger 'Doom Dogs' (x4) - which happened only when the spell was cast, but not when it was (supposedly) triggered by another item. (I had a 'Ober's Hammer', which triggered 'Regeneration' with a 5% chance). Also: The spell 'Doom Dogs' summons 4 dogs - as does the effect. The "x4" implies 16 doggos. ;)
- 'Aqua Belt': "Waterpulse triggers Waterpulse x3". While it makes 'Waterpulse' significantly more viable, every other item I found had more varied effects that were triggered - not more of the same. I suspect that this might have been unintentional.

[Personal Request]:
Could you please add which tools/engines/etc. you used to make the game? It is rather rare for a game to run in my browser setup without mayor hiccups, so I'm curious.
(The field is called "Edit Equipment?"/"Software" in the project manager [visible after clicking the button "Previews"], but I have no insight on how to fill it 'competently'. I just know how the end result looks on the users' side of things.)

As a software developer, being lazy is _good_! It prevents you from doing unnecessary work, will reduce file sizes, and can breed more elegant solutions. But your approach to the Newgrounds medal system is the wrong kind of lazy.
I have never worked with 'TurboWarp Packager' and I haven't published any games this millennium, but I know that you could have looked up how to do medals in TurboWarp. Do you know how I know that? Because I collect "Guides, Tutorials & Other Help" in playlists to help artists. And in in the process I have looked this up myself. That means others already 'did the work for you'. You just had to look it up.
I'm giving you this one for free, but if nothing else I'd ask you to reconsider your approach to game development. Trust me on this: Putting in more effort when starting out will save you _so_ much work and stress later along the line. (Incidentally, this is also general life advice.) Be 'the right kind of lazy'.

Take care.

Newgrounds.io Support in TurboWarp (by @ElRandomGMD)
https://www.newgrounds.com/bbs/topic/1534619
(Chapter 3 deals with medals)

Recent Art Reviews

3 Art Reviews

Sweet sweet misery

A really nice track of thoughts you followed there. Characters as well as background look great and the viewer can really feel Luigis misery. It really gives you a glimpse at the hell that is his life.

And since I'm already typing: We are talking about Characters from a game where the size of peoples heads almost matches with the rest of their bodies... I can't understand why somebody could be so nit-picky.
To me her slopy shoulders, extra eyeliner and haircut were all pointing in the direction of the emo-scene, which only makes sense.

Just wow!

It took me a while to realize you actually did this by yourself.
I guess you could do this for a living... Oh wait... You already do. XD

arvalis responds:

no i dont, im just an art student

No more PMs or comments from me for quite a while unless the stars align.
Details here: https://yatsufusa.newgrounds.com/news/post/1496608
·
Links for artists _still_ below.

(in their adulthood)

Former Support Dog

[Class] Learning Enthusiast

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Joined on 12/3/09

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