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Yatsufusa
☆ Yatsufusa tried. Yatsufusa tired. Expect less socializing from me in the future.
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♡ Evercade- & other Retro Gaming-thoughts:
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Yatsufusa's Expanded Evercade-Thoughts & -Feelings

–

Part 1: What I Wanted from my Evercade Experience



"You are about to read a lot just to learn about a video game system. I hope you'll be equally diligent the next time elections come up in your region/country."

 – the author



Structure

This article will be published split into multiple parts and in reverse order - because that's the only way to sort it in my Newgrounds news section. :)

[If you've been reading this article in the publishing order (meaning: in reverse), feel free to share your impressions in the comments. No pressure, though.]



[Navigation]

Here are quick links to the different parts:

What I Wanted from my Evercade Experience [what you are reading right now]

Factors I am Ambivalent About

What I Did Not Want from my Evercade Experience (but got regardless)

Assorted, Evercade-Related Information


EverIndex



Introspective


I am writing this article after some self-reflection:


After having done some polishing, I think my previous two posts on the matter (#1 & #2) are rather informative and cover a lot of facts. But in true Yatsufusa-fashion, they read like a blend of review and technical handbook. Since that was more or less what I set out to do, I should not be surprised by this outcome but I'm still dissatisfied by it: I worked down my checklist, double-checked all the facts I put in, paved over pitfalls... By my own standards, those are "okay" articles without major faults.

Or are they?


By "taking them apart" (which luckily is not a laborious process for me) a few things came to light:

Because of the "we're raising the prices" announcement I felt rushed. I had condensed lots of bite-sized mini articles into one big meal, decided it was "too" informative, and also went over the limit for article length by like 80%. When I performed the split into an entry-level article and an advanced article, managing the redundant bits of information became my mayor concern, because I didn't want to confuse anyone. But at the same time, I didn't want to bore the unlucky readers who decided to ingest both articles.


I think what I am dissatisfied here the most is that I was being stupid about it: In a hurry, I decided to handle this like my anime coverage and to merge lots of pockets of information in one overarching structure, ready to be conveniently sawed into modular parts when I had to hit the post's length limit. "Like I always do on Newgrounds..."

And despite people talking about everything from soft drinks to new games, I felt that I needed to constantly remind readers that I was not some kind of sales agent, schilling for a company that could not bribe me, even if they wanted to...


Yet, imagining that board-room meeting in comic-form cracks me up, so I'll share that mental image with you:

It is a darkened room with silhouettes in robes sitting around a round table, only red eyes visible in the dark...

"So, what should we do about PR this quarter?"

"I know: Ask Yatsufusa to write a nondisclosed ad, sir."

"Who's 'that'?"

"Erm... Just some no-name-no-fame "internet person", sir. Depending on the day, they seemingly identify as a 200+ year old 'dog'. We're not really sure what's going on with them, sir..."

"Huh..."

And then the light snaps on with a bang and it is revealed that they are all animals: A toad with a white beard, a cat with a pink bow, a horse with a bowler, a goat with a studded leather wristband wrapped around one horn, a bunny with comically large glasses, two dogs with neckties chewing on dog toys under the table - not really paying attention...

And in the next frame one big, joined speech bubble reads in a giant font size: "ALL IN FAVOUR?!"


...

*A-hem...*

So: What I had to say about the Evercade and what I felt I would need to say about it had drifted apart so far that everything had started to decouple. And I was distracted, so I didn't really notice what was going on. I urgently wanted to finish the article before the weekend was over. And it turned out exactly like it turns out when an indie developer "just wants to "finish" their game"... I cannot even feign surprise here. I did it to myself. It is all my fault.


Now here is what I will do about the situation: I will do better, but I will not act as if I never made a mistake. Plus: Whoever took the time out of their day to read those articles would not be trilled "having to" read them again only slightly altered. Those articles aren't bad or useless, and they even reflect a very up-to-date state of things in terms of "games industry news". They are simply not what I tried to do.

This time, I will take the time and care I need to invest, keep my goal ("my personal take") in mind and let my words flow more from the heart and less from my Excel sheet...



What this Article is About


This is my more personal approach, going into why I bought an Evercade in the first place, what I wanted to get out of it, where I was satisfied, what I felt disappointed by... Those kinds of things.


("What is an "Evercade"?" I answer that question near the top here. It is assumed that nobody who doesn't already know reads this article.)


A question that often crops up with the... well... the "home emulation community" is "Who is this 'for'?" If you already "have access" to every single game you're interested in: You're good. I hope your well never dries up. You don't have to spend any thoughts whatsoever on this product. It is evidently not "for you", and that is okay. But it's for me and people like me. ... Well, mostly.



Piracy Acknowledgement


I will not advocate for it, but I will not act as if piracy didn't exist, because the more I look into the Evercade community, the more I see people who seem to do that "a little bit" for one reason or another. Analyzing an environment but then ignoring relevant parts of it because we dislike reality is not my style.


But also because, at least at the time of writing, what could be considered "part of the piracy community" is also one of the strongest communities when it comes to games preservation - something most rights holders sadly have no real interest in: Preserving their own history, Gaming's history, and historically relevant games! And they had no interest in it for many decades.




What I Wanted from my Evercade Experience


I will list these points in order of priority for me.



Mental Stability


Obviously, one cannot "buy sanity". Not easily. Not at my age. Not with the kind of awareness I brandish going through life. And buying drugs would be such a recurring investment...


But being able to play on a dedicated gaming device that is not also a messaging service and doesn't remind you of your chores while you try to take a break from them... That is the main reason why I wanted "a console" right here.


I am not "completely convinced" of my investment into an Evercade. Yet, the past years have not been kind to me. I am hardly flush with cash, but this is where I splurged a little in order to have a console that I can get behind in terms of ethics and purse-size.


Am I happier with the Evercade than without it? Yes. But to be 100% honest with you: At least part of that happiness comes from the novelty and not "having to" weigh my options anymore.

Did I get "eternal peace"? Nope, not at all. When it comes to games consoles, there's rarely a "perfect modifier" that makes your life better without drawbacks. ... I mean... Unless you buy a PC and Terraria. I used to play so many hours of that game that it easily overshadows Zelda III in all of its variants. Now that I think about it: I think I played more Terraria than with every Zelda game combined. :3



Affordable


Before I can talk about the Evercade here, I have to talk about the rest of the world - for contrast:

I'll go into the matter more when I go into the games, but even the nicest console isn't for me if I cannot afford it - or the games on it.

Sure: I could afford to buy some of the great consoles of the past that I missed out on, buy some serviceable games, play them on original hardware... Like Slaanesh intended... And suddenly something breaks and I need to buy a replacement console... or I'd have to get into debt, because I bought a really nice video game. Thanks, but No, thanks!


Especially with "the Sony announcement" in mind, collecting original retro games will become a noticeably more crowded market in about 10 months, when all the casual gamers finally realize that that particular dick-move has happened while they weren't paying attention to what was supposed to "just work".


To get back to the Evercade:

At the time of writing, due to the way cartridges contain several games, you might end up really liking some games on a cartridge, but having no interest in the rest of its offering. For me as a picky person-- I mean: For me, as somebody with great taste, there is a handful of stand-out games collections. But the average number of interesting games on a cartridge I buy is close to 2.5. That means, unless I'm content with owning less than 40 "good" games and expecting those games to last me some years, I pay roughly 10 € per game - soon to be 12 € per game.


Compared to other consoles and certain PC games, that is cheap; but to me, it's a bit steep considering what's on offer.


I was not exactly jumping up and down with excitement when I considered those numbers, but for me, personally, the Evercade is closer to a magical "break-even-point" right about now than it had been for quite a while: There's a "decent, but not great" number of great games that are still available through retail.

The number of cartridges that you'd "have to" hunt down on the secondary market is probably not zero, though. Realistically speaking, you should treat some games as "lost" and concentrate on what's available to you right now.



Good Games


Any given console is only as good as the games available for it.


I just want to play good games and most of the games available to me on PC today are either undercooked, expensive, do not respect my time, look like ass - sometimes even all of that and more...

There are still lots of cool, affordable PC-games out there that I haven't played. But you would not believe how long you have to dig until you find a modern gem like Ruin Me. And then it's still being developed. I just want to buy and play a good, polished game now, with a minimum on legwork or waiting time.


And the games on the Evercade aren't all "good or perfect" either. But about 1/5th are good enough that I would be willing to spend money on them to be able to play them. And only half of those games are distributed in a fashion that would make me buy the cartridge in question. And still: In most cases I still have a strong feeling that I just "discovered" a polished gem of a game that is still fun to play in 2026. It's like digging up an artifact from freaking Atlantis and it still works! And having experienced both home emulation and the Evercade VS-R, playing games on the VS-R improves that feeling.



Arcade Games


Dude/Dudette/Other "Dude"-variant: Have you ever played at a vintage arcade machine? I haven't. By the time I was old enough, Arcade parlors were dead in my extended area. I could not afford to travel the world and then pour bags of coins into aging arcade cabinets. And messing around with MAME, hoping that I did everything right to get closest to "the true experience" is no option for me... I'd only feel as if I messed it up one way or another.


Ever since arcade games started to appear on the Evercade, I've been checking out the situation every 6-ish months, asking "Are you there, yet?"


From my perspective, not every single arcade game available for the Evercade is "good". And a huge chunk of them are (Vertical/Horizontal) Shooters. But still: Playing a well-configured and balanced arcade game can be a very satisfying experience that 99% of the console ports never reach. At the same time, they are usually really hard. You can, of course, but infinite amount of free coins in. I've been doing that. If the game was made well, I don't feel any worse for continuing after just having been atomized for the 35th time. (Zero Wing especially turned out to be absolutely amazing! I used to believe it was all hype and memes...)



Physical Media, but Compact


I have limited space in my home, but I have the boxed cartridges sitting right here in a cardboard box and they are really not taking up much space, compared to my collection of original NES, SNES, and PC games.


And compared to purely digital distribution...?:

- Online store shuts down forever? Pity, but doesn't affect what I have.

- Internet shuts down for 8 months due to AI? Shit. Well, at least I can play Evercade.

- Computer dies? Catastrophic event! But the Evercade still works if I need a break from writing.

- External hard drive with all of my installers dies? The Evercade still lives.

- 2053: End on civilization as we know it? I mean, I'd die pretty much instantly. But if I can broker a deal with somebody who was smart and wealthy enough to invest into solar panels, I could still share a taste of what was before the end with the remnants of humanity...


I do not want to sell a collection of totally legal ROMs on an SD card and installers on external HDDs short, but: "This is also nice."


A Good Exit Strategy

When I deleted my GOG account because they are a bunch of transphobes who do not give a care in the world about their customers' privacy (and privacy settings), I lost access to the installers and updates. I do have those installers backed up, but if a technical error wipes them out, they're gone for good. If Blaze turn out to have secretly been a bunch of twats, I can just stop buying their stuff, unsubscribe from their newsletter and nothing else changes for me.

And should I get sick of my games, I can sell them. Imagine that with digital distribution: "Does anybody want to legally buy my 25 € installer?"



Option for (Local) Multiplayer


I'm not claiming to be a social butterfly. I have what I would call a small circle of friends who live locally and that number hasn't been getting bigger for years. But it would be a shame if friends came over and I could not offer a joint game of In the Hunt, or Micro Mages, or whatever...


Granted: Micro Mages is my one and only "GoTo Party Game", but by my count (I don't list certain cartridges in my big spreadsheet) at the time of writing, there are a total of 257 2-player games, 3 3-player games, and 18 4-player games on Evercade. Not all of them are available anymore or simultaneous play, but those are some encouraging numbers to start out with.


But if you are looking forward to what I just described, you have to own a Evercade VS, VS-R, or Evercade Alpha. Because those are the only ones of their consoles that offer "proper multiplayer". Of their handheld lineup, only the upcoming Evercade Nexus offers multiplayer, it's a premium device (meaning "it's fancy but expensive"), only supports "2 player-multiplayer", the other person needs to own a Nexus as well, and it's not as fun for additional people to watch you play.


Of course you "could" also buy a regular Evercade handheld in addition. But while you can play your games on either device, that's quite the ask, financially. It's not something I'd recommend when you're just placing your first order, unsure if you will even like the system at all...



Big Screen


At least at the moment, I'm not regularly spending much time in waiting rooms or public transportation. And I don't exactly live in a mansion where I could laze around in a large number of rooms. So the VS/VS-R made sense for my particular situation.


In addition to that, even if I lean mostly towards sprite-based games, I am interested in some 3D games. And I don't see myself playing early 3D console games made for a television screen on a handheld...


Lastly, you can't have aforementioned multiplayer sessions with an Evercade EXP-style handheld. Even if buying two Nexus handhelds would have been a consideration for me: Buying a VS-R and 3 controllers is still the cheaper option.


I will harp on about the drawbacks of handhelds in general and the Evercade handhelds in particular further down this article, but for me, a model from their home console line was the only feasible choice.



Simplicity


You plug it in and it works.


There is no inherent need to "register" or "tweak settings" (other than the keybindings for games). You would expect that this is the case with every single console, but apparently, it isn't.

In the servers from Blaze were to shut down, these devices will not bat an eye.


Please Note: When first booting up the console you are required to read and accept their EULA once. Due to the bigger font size of the console it looks absolutely massive at first, but it's a quick read and nothing outlandish.



"Not done yet..."


More than 6 years after the release if the first Evercade device I think it is fair to say that this is more than just a toy, an experiment, a fad, or a bubble that could burst at any time. More cartridges (and even new hardware) are still being released - albeit at a slow pace.

Not to spoil how capitalism works ("Poorly!"), but without steady growth, any bigger business will collapse like a house of cards. So having them still add games to the Evercade library is as imperative to them as it is to us.



Ideology & Legality


I've been complaining about the state of the games industry for years! The Evercade's existence doesn't make everything suddenly better, but if somebody is offering what I repeatedly and specifically asked for, then I am ready to put my money where my mouth is.

(The limited library and cartridges are still big points of discontent for me. But it is only so long that I can be hung up about something "not being perfect". ...Or else I couldn't be around Newgrounds and you lot either... Sometimes you settle for the best that you can realistically get. ;) )


I know: Other options "that I would not know the legality of" are available...

Just wanted to not not say it.

Moving on...



Nice Controller (Evercade VS line)


The default controller is actually nice - which came as a surprise to me. I thought "I'll manage" at first, because it looked so inelegant ("light and chunky" simultaneously), but I'm getting on with it quite well.


That being said: Frantic play makes for frantic noises. Even if you are trying to be considerate by wearing headphones you'll be louder than you think. Be considerate enough to not play with your Evercade while somebody else is trying to sleep or rest in the same room.

Your pets won't mind, though. They are used to all of your strangeness. ;3



Pink!


From what I couldn't find online I'd say that the following is specific to the Evercade VS-R: The Evercade VS line has a little colored light bar that indicates that it's on. It is color-coordinated to the specific design you bought.

But on the VS-R you can go into the system settings and freely change the color.


That's a feature every single console ever should have! Every time I switch on my Evercade, I am rather pleased with that pink light. Sometimes, it's the little things... :3



Patches


They make it possible to patch Evercade games, thanks to the Evercade's Wi-Fi capability.


Unfortunately, you'll have to rely on fan sites or "asking Blaze" to find out which cartridges have patches available. At the time of writing, the Evercade devices have no capability to check beforehand.

A hand full of games from the big (and formerly big) companies has been released with issues that have been fixed. The indie games, on the other hand... Yes, some have received fixes and have been updated with "missing" levels*. Others have not. Usually the games that Mega Cat Studios is buying the rights for from indies and re-selling the licenses.


I looked into a few of those cases: Reading between the lines of the developers' comment section and blogs, they stopped developing their games the second the publisher bought the rights since they've been given no incentive to "improve" the game. They also have no sway on any decisions concerning distribution, so devs probably waved their games goodbye for good the moment they sell the rights... And there is no in-house developer from Mega Cat Studios who'd fix bugs either.


At the time of writing, only one cartridge from Mega Cat Studios' library has ever received a patch. They have 3 cartridges. All of them with games reported to have bugs and I could not tell you if the patch for one of those cartridges has fixed all the issues even in that case.


So yeah: "Patches exists, but if a game you have set your sights on is reported to have bugs at launch, don't buy it until you have confirmation that a patch has been added and that it fixes all the issues."

This is why we do not pre-order!


* "This game is missing its final levels" was not advertised in one of those cases, by the way. Which is either a scummy move or serious negligence.



Support Team(s)


In a few moments you will learn that I have "opinions" about some of the business practices of both Blaze and Funstock. Before that I'd like to say that the employees working Support on both of those companies have gone out of their way to help me and come up with possible solutions, even when there were no easy answers.


I had some dire moments trying to buy an actual unit, but I never felt "hopelessly lost" and the impression I'm getting is that my complaints-- "feedback mails" actually land on somebody's desks, rather than in the bin.



"Like Tails, it has two..."


The VS and VS-R consoles have two cartridge slots. Apart from the questionable and discontinued "games unlocking"-mechanic this redundancy actually has benefits:

- Slightly less cartridge juggling - which is more convenient that I anticipated.

- While the slot is hardly a part that would break early, having a spare is something we might learn to appreciate in 30 years or so when it becomes harder and harder to repair the console you cherish. (Try and ask your local Nintendo outpost if they'd repair your SNES. These days, you need to look up a trustworthy, private specialist - despite the manufacturer still being around and financially well off. I'd expect the same principles to apply here in a few decades...)

- Testing if a member of your household has tried to shove something else in there and has damaged a slot in the process or if it's the console/cartridge becomes way easier.

- And of course the obvious insanity of it. My inner Malkavian is pleased. :)



Thoughts on Portable Evercade devices?


Any handheld would be a good thing to grab in an emergency when you can't concentrate on a book and thanks to the backlit screen it will work during a power outage at any time of the day. If I had to stay at a hospital, I could leave the cartridges at home (so they don't get nicked!) and still have games to play. ...and a Super Pocket would be much easier to replace than my original Game Boy that I owned since childhood (or your smartphone)...

Sounds good, doesn't it? But due to the small screens, I would not use a handheld as my "main" Evercade device. Yet, everything I said above still rings true, so while I do not view a handheld as an urgent acquisition, I still see the value in "having one".


I briefly considered the original Evercade, the Evercade EXP, the Evercade EXP-R... In a nutshell: Costing as much as a second VS-R or more, they were all too expensive for what they can offer me in terms of convenience and flexibility. First of all, from an adult's perspective, neither of Blaze's current handhelds is a "big" screen. The 4-5 hours battery time would be plenty for me... Stereo sound would be a given at that price - but it seems the sound on a Super Pocket is better than on EXP-style devices. Having light-bleed on devices that cost about 100 € also seems like an insult to me. (I hear the issue is related to mass-production and that they aimed at improving the issue with future batches. But I never heard that they succeeded...)

... The built-in Wi-Fi in their EXP-style handhelds looks like a waste of resources, given that all you're able to use it for is firmware updates that you don't even need most of the time (they could have just added a port and a cable - the bloody thing is portable!)... Overall, their EXP-style handhelds are overpriced and all have their teething troubles.

And the upcoming Nexus at its 200 € price point makes me doubt there's that there's enough of a customer base for it to find its niche. Even if, hypothetically it managed to make good on all the things you already expect from the 100 € EXP-style handhelds, costing twice as much is just wild.

You can already see where this is going, but just to spell it out:



Thoughts on the Super Pocket


The Super Pocket has the smallest screen (yet a better optimized screen ratio), mono sound, the controls do not feel as nice as a VS line controller... What you do get is a choice of 8 designs bundled with a healthy helping of games (which I'll go into in a bit). Not all of those options will make sense to you, but it's a lot more choice than the Evercade EXP offered.


Now here's the thing: From my perspective, none of the Evercade handhelds qualify as a "main" console. If somebody were to tell me that they only own an Evercade handheld and nothing else, I'd look at them expectantly waiting for them to complete their previous sentence and present me with some kind of riddle. Because there's no way in hell somebody even just casually plays on an EXP- or Nexus-style Evercade for 2 consecutive months and is still telling themselves "Yup... This is what I wanted out of my retro gaming-experience with a library that I spend at least 200 € on..."

If somebody is content with this setup, they likely do not have access to a TV or computer monitor. No matter how much you expand the screen on a handheld - it is still the screen on a handheld. Meaning: Small, when compared to a monitor. And that is something the Nexus will not be able to "fix", either.


Adding a "portable Evercade with extra games" to your gaming options for 60 €, though? That certainly sounds like an "acceptable" value proposition to me. (Unless you live in the UK, even used EXP-style handhelds still don't come with a price tag that makes them fairly priced for what they are, in my opinion.)


I very recently got a Super Pocket and I would love to talk about it but did not get a charger, yet... The reason for that, if you can believe it, is that there are 3 mismatched pieces of information: On the packaging, on the leaflet, and in their online FAQ. So I had to write to their customer support at the end of summer break (when they were completely swamped and understaffed) to get the correct specs.

What I can already tell you is that the action buttons on the front feel very small for my adult hands. People with long fingernails might have additional problems due to the short buttons and small button size - that's something you'd have to determine yourself, based on your particular nail situation. (Hand size might not be an issue when I'm already playing. I'll add my opinion in the Assorted, Evercade-Related Information-bit, once I found out how it handles.)


Just to provide some hard numbers in this regard:

The action buttons on the Super Pocket are 8 mm, compared to the 10 mm of a VS-controller. They feel significantly smaller.

The DPad on the Super Pocket is 2.4 cm, compared to the 2.7 cm of a VS-controller. It feels very close in size.


As far as I can tell from side-by-side pictures and videos, the Evercade EXP & EXP-R have the same size action buttons and DPad as a Super Pocket. The original Evercade has noticeably bigger buttons on side-by-side pictures. So right now I am "optimistic" that the Super Pocket is the most sensible choice if you're the owner of a VS or VS-R and are looking for a handheld option. It will very likely also have light-bleed, just like the EXP & EXP-R - but in this case, the built-quality will be a better match to the price...


If you actually want to play Evercade games exclusively on a handheld and have no interest in a home console, I'd recommend the EXP-R, though (potentially even after the Nexus release - look into reviews if you're from the future and close to release). Incidentally, the EXP-R is available in a darker color.

Why would I mention the case color of all things? Well, you see...:



Super Pockets Ranked


I'll add a brief ranking of the various Super Pockets, just because I have things to say about them that I can be quick about. I consider the color scheme of a unit the main selling point, because it's not something I can look away from while playing games. Sadly, this is something YouTubers largely tend to ignore when reviewing these cool devices ("because they never go outside..." ;p ).

Here goes:


- Neo Geo Super Pocket: The best color scheme available at the time of writing: Not too bright when the sun hits it.

The games are good too, although (of course) I only like four of them. If you can count them as 2 "intangible Neo Geo Arcade cartridges that you cannot share or play on the big screen", you basically get the unit for 10 €. From my personal outlook, built-in games are a welcome feature on handheld and an inconvenience in equal parts - but I'd still treat it as a 35 € Evercade handheld. I can't even complain.

- Atari Super Pocket: Its color scheme is "Edgelord's first website" but still mostly black.

The Atari games chosen suck for me, though.

- Taito Super Pocket: The color scheme here is "colorblind Edgelord's first website"! :D

But the games are "good, actually". Like, really good! If I could get over the "doubleplus-awkward" color scheme, this could have been my handheld of choice. That being said, aside from The NewZealand Story I already own all of the games I'd like from this on cartridges. So to me personally, not having this Super Pocket is "a non-issue". ;)

- Capcom Super Pocket: Its color scheme is "... Acceptable, I guess... - If you have neither taste nor style!"

The games boil down to a bunch of painfully obvious filler that Capcom didn't care about, NES Mega Man (1), a tiny single-player version of Street Fighter II, and Ghouls ‘n Ghosts, which is a bad game that some people claim they like. ;p

- Activision Super Pocket: Activision's color scheme of choice is "mostly black, but with white buttons to blind you with!" You'd think as a rainbow-loving bi person, I'd be into this one because of the rainbow, but you'd be wrong.

Once more, I would not play the Atari games chosen.

- Technos Super Pocket: Its color scheme is "have you met my friend the sun!?" and it will blind the hell out of you in sunny or particularly bright environments. Imagine playing a Vertical Shooter - with mostly dark backdrops...

The built-in games feature Mysterious Stones: Dr John’s Adventure and Block Out, which are solid titles that are otherwise only on an unavailable "Legacy" cartridge. (Personally, I'm not into Double Dragon, but that game series appeals to a lot of people.)

- Rare Super Pocket: Rare's chosen color scheme is "I'm a minor!"

You can either play Banjo Kazooie, Snake Rattle'N'Roll, and other games with sprites that are too big for the small screen or finally "get good" at Battletoads, like you always wanted! ;)

In all honesty: I think whoever was the person from Rare at the table just wanted to cheekily see how far they could push it before the other side said "No."... ... ..."Pretty far", it turns out.

- Data East Super Pocket: The color scheme here is... "a mistake". Abort mission!

Honestly: The games on this are actually a great selection both in diversity and quality. So good in fact that I already own all of the games I would play on this. But I cannot even look at the unit without cringing - so the selection of games is irrelevant to me. Sorry, Data East.


(Just for completion's sake: The Super Micros are just chunky toys with a tiny screen, stiff buttons and no cartridge capability. Not an option for those occasions and not an option for your actual keyring either. These are more like things to shove into the hands of guests or their children while they have to wait for you to deal with something that came up while you were having guests over.)



[This is the First Part] | EverIndex | Next Part -->



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1000000

1000000 50 Points

Beat the dead horse a million times! What the hell dude

600K

600K 50 Points

Beat the dead horse 600000 times!

200K

200K 50 Points

Beat the dead horse 200000 times!

100K

100K 50 Points

Beat the dead horse 100000 times!

50K

50K 25 Points

Beat the dead horse 50000 times!

15K

15K 25 Points

Beat the dead horse 15000 times!

Over 9000

Over 9000 25 Points

Beat the dead horse at least 9001 time

5000

5000 10 Points

Beat the dead horse 5000 times!

2000

2000 10 Points

Beat the dead horse 2000 times!

1000

1000 5 Points

Beat the dead horse 1000 times!

500

500 5 Points

Beat the dead horse 500 times!

100

100 5 Points

Beat the dead horse 100 times!

WELCOME!

WELCOME! 5 Points

COMPLETED LEVEL 1

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