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Yatsufusa

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Effort...

You know what effort is, right? For example I can already tell that you didn't spend any effort in designing your game - or otherwise you would have spend some effort on the actual TITLE.

Clock Day is not just a day where lazy guys can submit their half-assed work, so it wouldn't get blammed...

On the other hand I saved some time: Since I didn't had to play your game to tell it was bad, I had the time to write this review.

Happy Clock Day!

hugenuts responds:

I've never touched flash but I'm gonna talk like I have!

Signed,

Another idiot

another AVGN-moment...

The graphics are not all bad and I like your choice of bgm.

Sadly, that were all the nice things I could say about it. You didn't loop the bgm, so it stops at 1:10. When the character doesn't jump on a platform right it starts 'flickering' it's way back to the top. When the character falls into a pit it simply stays down there and the game doesn't continue. Your comment "if you fall, reset the game." is like a punch in the face for the player: "Hey, I wasn't able to program a game that simply works, but I submitted it despite the fact that I KNOW it's broken. So just start the game right from the beginning. Oh, and you know what? You're supposed to do it yourself because I was too lazy to include an actual reset-button..."
Also there is no story whatsoever.

I would continue ranting, but I have to finish before it gets blammed, you see...

Art-Link responds:

if you don´t like it, don´t comment plz, and yes, I knew the problems of the "fall" etc but this is my second game on flash, every game requires a lot of actionscripts and I´m serious when I say a lot.

Actually...

Of course the reviewers are right: This IS just a video tagged as a game. The... 'storyline' is boring and pretty much anyone with the right tools (up to 2 programs + the actual game) and a little patience could have done it.
Given: KK didn't submit even one funny or original thing in their entire existence - maybe they couldn't, even to save their own life.

But: This is just one guy trolling. Harmlessly. There were no loud sounds, no stroboscope effects, it is even okay for children to watch this. It's not brilliant, but for KK-standards this is a milestone!

Don't treat him like he's the bloody antichrist. ;)

KovioXZ responds:

thnk u my good sir!!!

nice work but...

It's very simple but good and has catchy tunes.
I would only prefer the current arrow to be additionally shown in the upper right corner (maybe slightly faded). Right now the list of arrows to come feels a little unnatural to me. What I also miss are a pause button, a mute button and a feeling of reward. After 4 levels I stopped playing because the feeling of "Hey, a new game. Let's look at it..." had worn out. Try to give the player some 'accomplishment' after each level. We all love to save the princess...

agitatedferret responds:

Having all the arrows next to each other would make you just look at the top right of the screen and ignore everything else. I might as well had the game be 50x20 if I did that.

Pause and mute buttons would've been added in, but this was for a contest with my friend to see what we could produce in exactly two hours time. What feeling of reward could I have implemented?

The accomplishment in my eyes is beating your old high score, the more I played my own game the more I discovered cool tactics to press the arrows faster.

I can barely express how great this is!

First of all: Great idea! I'm enthusiastic and excited.

And I have really used this and there are some tiny flaws:
- Some Characters seem to be too close together. Although that might be something Mr Lucas is to blame for, it would be very nice if there was a pixel offset between the characters.
- Not all text that was entered into the box does actually show, meaning the field you enter your text in is uncapped while the actual shown text caps.
- The text runs REALLY far. I've been watching it during this whole review and there is still yellow blinking line at... 'the end of the universe'. Since it keeps running long after the music has stopped it could have a higher cap or simply stop when the music does.
- Umlauts and other fancy characters doesn't seem to compile. (Most likely it's Mr Lucas' fault again...)

Even though: It's great and simple and simply great!

polyrhythmm responds:

Just updated the end of music reset. Tried but failed in editting the text. Must be the custom font. Thanks for the feedback

NG is 'still' nice, though some features merit improving.
Sadly, still don't have much time to play games.
Replies to your PMs may take a few days - keeping the quotation helps.

Links for artists below. ;)

(makes no difference)

Adviser, apparently.

[Class] Learning Enthusiast

Joined on 12/3/09

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